Chapter�Philosophy

Philosophy Matters

Table of Contents

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Culture? What Culture?

The Durability of Unix

The Case against Learning Unix Culture

What Unix Gets Wrong

What Unix Gets Right

Open-Source Software
Cross-Platform Portability and Open Standards
The Internet and the World Wide Web
The Open-Source Community
Flexibility All the Way Down
Unix Is Fun to Hack
The Lessons of Unix Can Be Applied Elsewhere

Basics of the Unix Philosophy

Rule of Modularity: Write simple parts connected by clean interfaces.
Rule of Clarity: Clarity is better than cleverness.
Rule of Composition: Design programs to be connected with other programs.
Rule of Separation: Separate policy from mechanism; separate interfaces from engines.
Rule of Simplicity: Design for simplicity; add complexity only where you must.
Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.
Rule of Transparency: Design for visibility to make inspection and debugging easier.
Rule of Robustness: Robustness is the child of爐ransparency and simplicity.
Rule of Representation: Fold knowledge into data, so爌rogram logic can be stupid and robust.
Rule of Least Surprise: In interface design, always do the爈east surprising thing.
Rule of Silence: When a program has nothing surprising to say, it should say nothing.
Rule of Repair: Repair what you can — but when you must fail, fail noisily and as soon as possible.
Rule of Economy: Programmer time is expensive; conserve it in preference to machine time.
Rule of Generation: Avoid hand-hacking; write programs to write programs when you can.
Rule of Optimization: Prototype before polishing. Get it working before you optimize it.
Rule of Diversity: Distrust all claims for one true way.
Rule of Extensibility: Design for the future, because it will be here sooner than you think.

The Unix Philosophy in One Lesson

Applying the Unix Philosophy

Attitude Matters Too


 

 

 

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